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Hands On with Virtual Reality

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The Oculus Rift has finally reached the market and I had the luck of getting my hands on a set and showing it to the office. Getting to wear one is truly an amazing experience. Imagine being able to stand toe-to-toe with an alien, face-to-face with a T-Rex, or towering over a miniature cityscape, in each case feeling like you'd be able to just reach out your hand and touch them.

This is what it takes to get one:

  • The Oculus Rift, itself, is $599
  • A computer that's able to support it is $999.99

I understand that that's a pretty steep cost for most people and most libraries, but if you could swing it I bet you'd be able to garner the attention of quite a few teens and young adults.

There are cheaper, less robust, options out there as well; namely Google Cardboard. Google Cardboard is most simply a mount with lenses that can turn most any smartphone into a pair of VR goggles. The base "cardboard" set is only $15, and there's many other more structural options as well for various prices. Phones are not included, however.

There are some libraries already using Google Cardboard in some programming events. Some articles can be found here, here, here, and here.

Very similar to Cardboard, but a little more cleaned up and more expensive, is the Samsung Gear VR. The headset is $99 and requires a Samsung Galaxy S6, S7, or Note 5 to use it.

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